Ever heard of it? Essentially, it’s the use of modern-day devices in magical rituals. It’s the stated objective of the creator of VRML to bring about the merging of the physical world with the spiritual world.
Some believe that technological witchcraft and the New Age aren’t connected but nothing could be further from the truth.
Paganism is a philosophically ambiguous term that encompasses a wide variety of belief systems and Druids were the originator but it’s all the same….witchcraft. And there’s no such thing and “good and bad witch”.
Mention technology and witchcraft in the same sentence and you will definitely get some strange looks!
Witches would love for you to believe that the higher you climb, the more divergent and numerous the available pathways become. Many sights, sounds, and smells will dazzle and distract you.
Be NOT deceived! This is the work of the wicked. Making these practices sound wonderous is part of the esoteric trap!
The shaman, or spiritual leader, would let the spirit of an animal or natural force to ‘enter his being,’ as it were. This spirit would then guide him or grant him certain supernatural powers. Now, when we consider this and assume that “techno-” refers to technology. We get someone who lets technology enter his/her being and guide him or her, or grant powers. Sound kind of cyberpunk? Taking it a step further and adding in some modern cultural ideas about shamanism, we get someone who works “magic & miracles” through the use of technology. Perhaps another word to work with here would be “technomancer.” It has the same supernatural connotations and outcome!
Placing a WELCOME sign/mat at the doorstep of your home, or hanging a neon light…can be DANGEROUS!
[Seriously, placing a welcome mat/sign can invite spirits into your domain.]
There are many ways to communicate with a spirit. Talking boards (Ouija Boards), automatic writing, and trance channeling…among others.
The best communication methods are telepathic communication, hypnogogic communication, and also the slowing of time by bending light with mirrors.
Some believe telepathic methods are wicked, but as usual it’s Satan’s twisted play on GOD’S work. We are all capable of sensing and engaging in telepathic methods…but it’s how you use it that makes the difference.
Hypnogogic communication is otherwise known as OOBE (Out of body experiences) or Lucid dreaming which is a state of wakefulness where you’re clearly not asleep, nor awake.
[THE GATES OF LUCID DREAM HUNTING PT 1 & 2
The last method allows you to see spirits by way of mirrors. Setting up several mirrors to allow the first to project the image of the second, and so on. Einstein actually performed numerous experiments with mirrors in relation to time bending.
But, let’s not forget the transmission of electricity.
Early developers of the personal computer and their interests and associates?
Hackers – heroes of the computer revolution
“But Les Solomon had more magic to transmit. One of the stories he would tell, stories so outrageous that only a penny pincher of the imagination would complain of their improbability, was of the time he was exploring in pursuit of one of his “hobbies,” pre-Columbian archeology. This required much time in jungles, “running around with Indians digging, pitching around in dirt . . . you know, finding things. It was from those Indians, Les Solomon insisted, that he learned the vital principle of vril, a power that allows you to move huge objects with very little force. . . . .
(Perhaps vril was the power that Ed Roberts was talking about when he realized that his Altair would give people the power of ten thousand pyramid-building Egyptians.) According to his story, Solomon met a venerable Brujo and asked if he might learn this power. Could the brujo teach him? And the brujo complied. . . .
Outside of SLAC were huge picnic tables with concrete bases. Solomon had the Homebrew people touch their hands on one of the tables, and he touched i, too. They simply had to think it would rise.
Lee Felsenstein later described the scene: “He’d said, ‘Hey let me show you . . .’ We were hanging on his every word, we’d do anything. So about six people surrounded the table, put their hands on. He put his hand on top, squinted his eyes and said, ‘Let’s go.’
And the table raised about a foot.
It rose like a harmonic motion, [as elegant as] a sine wave. It didn’t feel heavy. It just happened.”
Afterward even the participants, save Solomon, were not sure that it had really happened. . . .
Homebrew Club was sitting atop the power of vril.
[The Homebrew Computer Club
Here we have Les Solomon an early writer for Popular Electronics ( en.wikipedia.org… ) who was actively interested in what is termed in modernity, the occult. He was extremely influential in publishing articles concerning critical developments in the personal computing world such as the first publicly available PC with a video terminal named Sol. An interesting factoid about the Sol system was that its development was delayed in an effort to include hexagrams in its display capabilities. The connection of solar symbolism as well as hexagrams is intrinsic to the “occult.”
Of note on the Homebrew Club is that Steve Wozniak ( en.wikipedia.org… ) was an early member of the group and later joined the Order of the Eastern Star, a masonic organization accepting both males and females as members. Later he produced the first Apple computer with Steve Jobs whom was very interested in esoteric pursuits.
Lee Felsenstein (en.wikipedia.org… ) was an important developer early in the dawn of the computer revolution and his support of the seemingly supernatural occurrence after a meeting of the Homebrew Club certainly lends support to the notion that something else may have been afoot in the dark corners of the revolution.
The brujo is essentially a South American practitioner of shamanism or witchcraft and can be further investigated here; en.wikipedia.org…
The fact that this writer worked for Newsweek, a publication founded by a member of the Yale senior society Skull and Bones, is telling as well. Skull and Bones members have a long history of holding high positions in the American military industrial complex, the CIA, as well as members like Prescott Bush being exposed for financing the Nazi’s. The head of the Nazi party was one Hitler who was a member of the Thule Society which spread the concept on the ‘vril.’ Further information of the Skull and Bones can be found in the text, Fleshing Out Skull & Bones: Investigations into America’s Most Powerful Secret Society by Kris Millegan ( www.amazon.com… ). Their ritual practices and use of symbolism indicates a connection to the Mystery Cults of old which were the western worlds’ equivalent of brujos.
Arthur Clark’s third law, “any sufficiently advanced technology is indistinguishable from magic”.
Mention witchcraft and most people will think of Harry Potter. And while these books and movies have certainly been incredibly successful in promoting witchcraft, they represent only part of a larger campaign to spread the ideas of Wicca, witchcraft, and Neopaganism throughout our society.
In a recent article in SCP Newsletter, Marcia Montenego talked about how witchcraft has gone “high tech.” Parents should not only pay attention to books and movies. They should also pay attention to the impact that computers and the Internet are having in the promoting of witchcraft. Here are just a few examples.
1.Dungeons and Dragons – has been a popular fantasy role playing game for many years. Now kids can play it on the Internet or in video or computer games. The player begins by choosing a character to role-play. Each of these characters have different traits and abilities. The game is supervised by an experienced player known as the Dungeon Master. The game uses a number of occult terms. These include: spell casting, invocation, evocation, and summon. And there are spells such as the death spell and the finger of death.
There are several books about Dungeons and Dragons that also give information and suggestions for spell casting. In one book, there is a warning of “The Cost of Magic.” It says, “Wizards may have to make terrible pacts with dark powers for the knowledge they seek, priests may have to sacrifice something dear to them to invoke their deity’s favor, or the spell-caster may pay an immediate price in terms of fatigue, illness, or even a loss of sanity.”
2. Magic: The Gathering – is a fantasy trading card game created in the early 1990s. The cards are linked to one of five kinds of paranormal magic: red, blue, green, white or black. Players assume the role of wizards or mages (magicians) and use their cards to defeat other players in the game. A key term that shows up in this game as well as in movies like “The Craft” is the term mana. It refers to a magical force or power which is essentially a vital life force.
This card game is challenging and requires intricate strategy. It also introduces the players to scary and repulsive images. There is the Bone Shaman or the Necrite (shown licking blood off a dagger) or the Soul Drinker or the Sorceress Queen. Parents should be concerned about the occult and macabre images that players in the game will see as well as the desensitization towards the occult and witchcraft.
3. Yu Gi Oh – was originally a comic created in Japan about a boy playing a card game called “Dueling Monsters.” This comic eventually gave rise to a card game, movies, and video games.
The story centers around Yugi who is possessed by a 5000-year-old pharaoh, Yama Yugi, who is trying to solve an ancient puzzle. One Internet site suggests that Yugi is taken over by “dark Yugi” when it needs to work on the puzzle. Others point out that during duels, Yugi seems possessed by the spirit which deepens his voice and shadows him.
4. The Vampire Games – is another role playing game that introduces the players to the world of vampires. This includes the live action role playing games such as Vampire: The Masquerade and Vampire: the Requiem.
As you might imagine, these games involve dark and macabre situations, including drinking blood and killing innocent people. The vampires are predators on humans and described as killing machines who struggle with their baser instincts. The vampires also have certain powers such as telepathy, psychic projection, and bodily possession.
Players often form clubs in order to play the game. Some players even imitate vampires in real life by wearing razor-sharp artificial fangs. The popularity of these games have spawned others: Werewolf: The Forsaken, Mage: The Awakening, and Sword & Sorcery.
5. World of Warcraft – is an online computer war game. It includes the typical action games strategies but also adds elements of the occult and New Age. There are four main races of beings: humans (one of the youngest races), Orcs (part of a Shamanistic society), Night Elves (who misuse magic), and the Undead Scourge (thousands of walking corpses and extra-dimensional entities).
As with many of the other games already mentioned, strategy and the use of the occult and paranormal magic are key to success in this game. Powers are summoned and spells are cast.
These various forms of “high tech” spell casting are a doorway into the occult and witchcraft. The Bible warns of the dangers of divination, sorcery, and witchcraft (Exodus 22:18; Leviticus 19-20; Deuteronomy 18:10-12; 1 Samuel 15:23; 2 Kings 23:24; 1 Chronicles 10:13; Isaiah 2:6; 8:19-20; 47:13-14; Ezekiel 13:20-23; Daniel 2:27-28; 5:15-17; Acts 13:7-10; 16:16-18; Galatians 5:19-20; Revelation 22:15). We should not focus our minds and attention on what is dark and dangerous. We are called to let our minds dwell on what is true, honorable, pure, and lovely (Philippians 4:8).
Witchcraft itself is technology, we’re still trying to track the medium of teleportation and transmutation involved in the dark matter.
Witchcraft is at an advanced stage in technology, such level of innovation is divine. It will take a dialogue to explain the dimension of witchcraft. It is unleashed by celestial bodies, the evil dimension from fallen angels and has been in practise since prehistoric times. It includes mind control, illusions and a whole lot more.
Allow me to say that devil projected an optical illusion to Jesus Christ in the bid to trick His physical mind thereby gaining control of His spiritual being after his 40 days fast, he took him around, yes the scripture recorded it. But Christ triumphed that encounter.
Since we are all knowledgeable about the concept of technology, I think the topic should actually be modified as “is witchcraft a form of technology?”
To answer this, I’ll need you to assume two individuals of this age traveling back in time to the early early days. if you were to be with and operate devices such as phones, radios, TV etc what do you think these people would see you as? You certainly would be seen as a god with unimaginable powers. This is no reason but because of the fact that they can’t understand how those things work. I mean how do you understand radioactive waves when you don’t even know about current flowing through a an electric wire. To them, the thunderstorm is the roar of the gods, but you understand it’s a discharge.
Witchcraft is simply same, it’s a technology yet to be understood by most people, given by advanced bodies who live in this world with us.
There is a word called Jinn, they are unseen creatures for human beings but can be seen by some animals like your dog, cat etc. In the technology you know, you know about normal camera recording that requires light, then there are some cameras that would record things without having the provision of light waves. In some documentaries, you see them tracking spiritual activities with electromagnetic detectors, which proves that this things exist and can be detected.
The witches and wizard disturbing your life have only been handed technologies with which you can’t understand, if you could, you would surely fight back.